To my knowledge Rage II did not get any better than this. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. Reported chip clock is 75 MHz, but that is wrong without a doubt. On top of that AGP 1x interface became an option, but without any advanced features. This, in addition to its early lack of OpenGL support, hurt sales for what was touted to be a solid gaming solution.
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This is not much of surprise from a chip without texture caching, still despite this optimization in synthetic tests the performance drop of bilinear filtering remains rather big.
ATI 3D Rage IIC PCI
Upon closer look the bilinear filter is really cheap, just like first Rage showed. Driver selected VT3 string, interesting Similarly to Laguna3D all members of Rage II family suffers from perspective problems, some surfaces are just wavy instead of straight.
Again and better Autumn came and before anyone could yet realize first Rage will atti miserable Direct3D compatibility, ATI unveiled second chip of the line.
There are tweakers with sliders that should help with this issue sacrificing some performance, but I couldn’t achieve any change. It seems despite die shrink ATI did not made any architectural dage, at least not in 3d.
ATI 3d Rage IIC AGP Card – Vintage | eBay
They were ATI’s first graphics solutions to carry the Mobility moniker. Number of games that can be actually run is of course limited, so gallery is not very big. It is the successor to the Mach series of 2D accelerators. Overall While ATI had a horrible Windows driver rzge since Mach64, and the packages have 111c high amount of files, my test system was stable and everything went as it should.
Views Read Edit View history. Needless to say 32 bit frame-buffer color with so little memory, even if well implemented, is out of question. Most important was z-buffering implemented in hardware, as it became requirement for many Direct3D games. The processor was known for its well-performing bit color mode, but also its poorly dithered bit mode; strangely, the RAGE was not much faster in bit color despite the lower bandwidth requirements. This, in addition to its early lack of OpenGL support, hurt sales for what was touted to be a 3s gaming solution.
NT put them both on the AGP bus and switched between them, and so the board could only operate as a single Rage Pro with the performance of a Rage Fury card. So I have nothing much to talk about, gallery is at your disposal anyway. Initial versions relied on standard graphics memory configurations: I did some feature tests on VT4 in Tomb Raider 2. Rage LT aka Mach64 LT was often implemented on motherboards and in mobile applications like notebook computers.
Archived copy as title Pages using deprecated image syntax Commons category link is locally defined. With clocks almost identical to my vanilla Rage II it should demonstrate how additional memory helps. This will limit number of tests but never mind, better to have casual card than rarely used exception.
ATI RAGE IIC graphics card – RAGE IIC – 4 MB Overview – CNET
Thus the improvement over first Rage II comes down only to more memory. Maybe newer drivers broke compatibility with the tweak. Current technologies and software.
It turned out R2c has the same memory clock wall as R3- after MHz it gives up. Even if these features were “free”, Rage II performance would be far from best.
Rage II in person I bought this board with four memory chips in hope it is 4 MB, but it seems only way to get first Rage II with such capacity is through cards with memory expansion module.
This creates obvious color banding 111c low resolution textures viewed up close. To my knowledge Rage II did not get any better than this.
Considering how many boards shipped with only two megabytes of memory, it is welcome addition nonetheless. There is one suspicious image quality issue, textures often seem to have reduced 11x range.